Save Slicer source

I’ve been meaning to release this for about a week now but ISP issues prevented me from accessing this site.


This is the slightly modified source for Save Slicer 1.3, as I now no longer maintain this program I am releasing this source in the hopes it might help more people write software to do interesting and cool stuff with game saves.
The source has been stripped and cleaned, I removed the .npo and .psu support purely because it was ugly and would have confused people trying to figure out what is going on. I have tried to document exactly what is happening in the various sections, some of it might appear condescending, but I’d rather be clear than receive 100 emails asking why something is been done with a certain value.

If you find the source useful or create a program based upon it, please drop me a line 🙂

You can grab it here, the code is old but usuable, some sections (such as the error trapping on saving a slice) aren’t complete and it’s sometimes not the most efficient code (remember, this was work in progress) but should be more than enough to allow you to see how to work with Xport v2 saves

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Save Slicer 1.3 beta 4

I fixed a crash bug today caused by not looking for the correct amount of files in a save, I now have to clean up the code (a near impossable task as it’s fragmented, contains quick fixes for odd problems and isn’t commented very well) and I’ll then release the source.

Beta 4 is available for members, but remember, better alternatives already exist 🙂

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Windows frontend for Titleman

Emu_kidid has released a handy Windows frontend for Marcus Browns Titleman, adding and removing enteries to title.db is now a simple and quick operation 🙂

The Source in Visual Basic are also included in the package which has been tested under many conditions, grab it here

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GamePhoenix released

Dr. Anonymous finished GamePhoenix a java based multi platform PS2 save manager featuring an internal hex editor and plugin support for game saves. Version 1.1 is now available for download here

An installer for Windows and Linux is also available from the GamePhoenix mini site

Dr. Anonymous is able to create plugins for various games, if you wish to see one available please get in touch with him, especially if you have have any comments or suggestions for the program 🙂

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Cool tool for Xport owners

Slv sent a handy (so handy I’m kicking myself for not thinking of it) tool earlier that will rename xport/sharkport saves from their long and often incomprehensible filenames to the text found with the save.

For example a Dark Cloud save with the filename BESCES-50295dkcloud.xps would be renamed to Dark Cloud Data.xps after using Xps / Sps Name Inspector
Keeping track of your saves is now much easier and don’t worry about having multiple saves for the same game, it handles renaming them fine 🙂

Grab it from our downloads section

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PS2 Save Builder, the all purpose tool for PS2 Saves

PS2 Save Builder is a swiss army knife for your saves, features include extracting files, add new ones, alter all the various text fields (inc. Xport text areas), build new saves from the ground up and more!

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nPort Index Generator update

A bug fixed version of nPort Index Generator is available, grab it today 🙂

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Naplink, now directly bootable from the exploit.

mrbrown discovered that Napalm had created a new version of Naplink that is able to boot from the memory card and requires no extra files or loaders. He had this to say:

“A lot of folk have been asking about how to use Napalm’s Naplink loader software with the Independance exploit. They’ve semi-released (semi as I haven’t seen any official mention of it from Napalm) an updated version of Naplink that can load independantly of memory card or CD-ROM. It’s shipped as a single ELF that can be used directly as BOOT.ELF with the exploit. I’ve ripped this version from the DMS HDD Explorer ISO and put it up here”

Download Naplink 1.0.1.a from our download section.

To use it with the Independence Exploit rename naplink.elf to BOOT.ELF and use it to replace the previous boot.elf loader.

Thanks to the anonymous source who submitted the information, the patch files also included are being investigated and their legal merit assessed

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PS2 Icon Importer/Exporter released

This plugin for MilkShape allows you to edit existing icons or even create your own.

Grab it from the downloads section

How to install
1. Install MilkShape 3D
2. Unzip in to MilkShape 3D folder

Notes
1. Textures must be a 128 by 128 24-bit bitmap
2. The only part of a material use is the Diffuse texture

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PS2 Independence Exploit section

I’ve added a new downloads and FAQ section covering the PS2 Independence Exploit, I’ll be adding more to it over the weekend

Downloads section
FAQ section

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