PSV Exporter 1.3 released with full PSV support

It’s been over 12 years in the making but the long awaited update to PSV Exporter is now here. Building upon the great work from dots_tb you can now import PS2 & PS1 saves and export them into fully working PSV saves.

PSV Exporter 1.3 enables you to import and export the following formats:
PS2 saves – Action Replay Max (*.max)
PS1 saves – single save format (*.mcs)
PSV Format – PS1 & PS2 (*.psv)

PSV Exporter 1.3 main interface with a PS2 save loaded

Conversion between PS2 save formats has never been easier and with PS2 Save Builder to hand you can now convert and edit saves across any format!

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PSV resigning now possible

dots_tb, with the help of AnalogMan151, teakhanirons, notzecoxao and nyaaasen, has released a Windows command line utility to re-sign PSV saves!

You can grab the source code and an executable from the GitHub page

For those wondering of PSV Exporter will get an update, I’m currently identifying if I still have the tools used to create it back in 2007. If I do then an update might happen, if not I’ll have to consider if it’s worth redeveloping the app in a new language/platform

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Introducing mymc+

If you use PCSX2 you’ll no doubt be familiar with the great mymc tool by Ross Ridge which allows you to manage the memory cards used by the emulator.

thestr4ng3r has picked up the mantle by taking the original public domain & open source mymc and pushing it to the next level with a new fork called mymyc+.

Ported across to Python 3 thestr4ng3r has also included some new features such as PSV support. It’s great to see new cross-platform tools being worked on in 2018 so be sure to check it out.


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PSV Exporter Source code released

Professor Farnsworth exclaiming "Good news everyone!"

Good news indeed!  The source code to PSV Exporter 1.1 can now be found on GitHub.  It’s raw, most of it was coded at 2am after a days work and it needs Delphi to compile, but it’s the whole package.

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Python script to generate Xbox save signing keys

Over at my personal site I’ve just announced the release of a Python script to generate the keys used to digitally re-sign Xbox saves.

Using xbox-save-sig is as simple as passing in the path to a default.xbe file:

python xboxsig.py -i /path/to/default.xbe

The output will be a text representation of the digital signature for save signing:

737E064C0236BA3E7140EC2B91D76766

The script can output the key in a selection of formats and being Python can run on many different systems.

The script is licensed under the MIT License, which is pretty permissive, so feel free to fork, improve and put it to good use!

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The missing downloads

During the move to a new platform I took the opportunity to prune a few of the deprecated downloads from the site. These were mainly tools with functions since replaced by PS2 Save Builder.

If you’re looking for any of the following tools you should download PS2 Save Builder instead:

  • Save Slicer
  • PS2 Save ID Changer
  • Icon Injector

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Memor32 Save Game Manger update

The Memor32 guys have been hard at work and just released another update to their saves managing software, the Memor32 SGM.

The main addition in this release is support for importing .max saves, opening up the multitude of freely available saves for direct use with no conversion needed.

Watch out for further updates, Vista support should be coming very soon!

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New utilities added

We’ve got two additions to the downloads today:

ffgriever has updated PS2 Save Converter to 0.030, implementing .max support. You now need only one tool to handle your .psu/.xps and .max conversions.

Dex2Raw is a utility I knocked up to help Krack3n over at SavesStates.com. It allows quick conversions of PS1 Dex Drive saves into individual raw PS1 saves suitable for transfer with ULaunchElf.

That’s it for the current software roundup, I’m looking at some PS2 saves with a .ps2 file extension which were not produced by PCSX2 and I’ll be looking to finally finish the .max format write up very soon

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ARMaxDLL v2

As mentioned on my blog (where I usually post upcoming info) I left out one small, but very much needed, function from my original release of ARMaxDLL; the ability to read the Root ID/Directory.

I’ve now fixed that glaring ommision, tidied up a few routines dealing with strings and updated the help file with various bits of info including working code examples (Delphi only, if you have examples using different languages please send them to me for inclusion). You’ll also notice that the name has changed, this was to avoid confusion with an existing dll that used the same name.

As usual, grab ARMaxDLL v2 from our downloads section! If you make a program that uses this DLL, do let me know.

Upcoming: The .max format laid bare…

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Add AR Max save support to your programs!

I’ve been working hard today to get this finished and finally, one of the most asked questions of all, can be answered…

Software developers can now add direct support for AR Max saves into their programs with maxDLL, a simple to use DLL with all the features you need to manipulate AR Max saves.

Included with the DLL is a comprehensive help document including details of the PS2 file system and AR Max save limitations to get you started. I’ve also included helper functions for working with the browser text in icon.sys files which can also compensate for and correct faulty SJIS generated by PS2 Save Builder and mcIconSysGen

This is the first release so please send any bug reports or suggestions to the email in the help file.

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