Memory Plus, now available to buy

Looks like Datel finally updated their online store to include the PS2 Memory Plus 64MB. I’ll be looking to get hold of one of these and put it through it’s paces. Most importantly we’ll see how this compares to the Memor32….

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Memory Plus, Datel’s answer to the Memor32

Although there’s no offical anouncement or product details on Codejunkies, kiwicider from psx-scene has his hands on a 64MB card from Datel called the Memory Plus

 

Packaging:

 

mpluss

The Memory Plus reportedly comes with a built in saves management software that automatically loads when the PS2 is switched on, no CD required. The instructions also cover the loading of homebrew software from the memory card or a USB pendrive by naming the files runme1.elf or runme2.elf. We’ll be looking for more details on this new addition to the PS2 Memorycard range and comparing it’s features to the Memor32 in due course.

 

Memory Plus Instructions:

mplusinstructionss

 

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Memor32 Review

It’s been a long time coming but my long delayed review of the Memor32 has finally arrived. It’s a fairly lengthy review, I’ve tried to cover everything from the install to expansion using the Memento firmware.

For those that just want to know my final thoughts on the card check out the executive summary below, for those that want the full deal come this way for my Memor32 review.

Continue reading »

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Vista support for Memor32

The Memor32 team have been hard at work and released a new version of their Save Game Manager with full Vista support.

The .max import function is currently not working although this should be fixed in a upcoming update.

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Memor32 Save Game Manger update

The Memor32 guys have been hard at work and just released another update to their saves managing software, the Memor32 SGM.

The main addition in this release is support for importing .max saves, opening up the multitude of freely available saves for direct use with no conversion needed.

Watch out for further updates, Vista support should be coming very soon!

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PS2 AR Max Save Format

I was finally able to tear myself away from Halo 3 to finish up the AR Max save format doc I was working on.

It’s a bit rough and ready but should allow anyone with an understanding of file structures to work with AR Max saves themselves. I’ve also included some of the code (in Delphi naturally) from ARMaxDLL in hopes to clarify how the archive is formed.

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New utilities added

We’ve got two additions to the downloads today:

ffgriever has updated PS2 Save Converter to 0.030, implementing .max support. You now need only one tool to handle your .psu/.xps and .max conversions.

Dex2Raw is a utility I knocked up to help Krack3n over at SavesStates.com. It allows quick conversions of PS1 Dex Drive saves into individual raw PS1 saves suitable for transfer with ULaunchElf.

That’s it for the current software roundup, I’m looking at some PS2 saves with a .ps2 file extension which were not produced by PCSX2 and I’ll be looking to finally finish the .max format write up very soon

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Download verification

Going forward all new downloads will also have a signature to verify authenticity and that they are not corrupted. I’ll be looking to update existing downloads with signatures at some point in the future.

Signatures should be checked with my public key (Key ID: 0xC0657143), I’ll add a guide to checking download signatures using GNU Privacy Guard once signatures have been introduced.

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XPS to Max Convertor warning

It has just come to my attention that some people are still using XPS to Max Convertor to convert save files. Please don’t.

When converting from a .max file to .xps no file attributes are set and the save is damaged to the point where other software may not be able to use the file.
All .max conversion should be done using a reliable tool such as PS2 Save Builder

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ARMaxDLL v2

As mentioned on my blog (where I usually post upcoming info) I left out one small, but very much needed, function from my original release of ARMaxDLL; the ability to read the Root ID/Directory.

I’ve now fixed that glaring ommision, tidied up a few routines dealing with strings and updated the help file with various bits of info including working code examples (Delphi only, if you have examples using different languages please send them to me for inclusion). You’ll also notice that the name has changed, this was to avoid confusion with an existing dll that used the same name.

As usual, grab ARMaxDLL v2 from our downloads section! If you make a program that uses this DLL, do let me know.

Upcoming: The .max format laid bare…

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