FreeVAST lives!

Over at PSX-Scene jimmikaelkael has been at hard at work figuring out how the Memor32 and Datel’s Memory Plus are able to load programs directly from the memory card. I’ve been watching the thread with interest from the beginning and it seems that his hard work has paid off and a free solution, usable on almost any memory card, is now available!

Bootlegninja has prepared an installation guide to get you up and running. This is currently in beta/Work in Progress status so keep a look out for regular updates!

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Memory Plus, homebrew is possible but not without some help…

Lukasz Bruun got himself a Datel Memory Plus 64MB card but things didn’t quite work as he expected. He’s written an interesting article detailing his experiences, how he fixed the problems with Datel’s new hardware and provides the tools so you don’t have to. It’s a must read for any Memory Plus owner wanting to run homebrew from the card. Without it, and the tools Lukasz provides, your homebrew options might be limited.

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Memory Plus, now available to buy

Looks like Datel finally updated their online store to include the PS2 Memory Plus 64MB. I’ll be looking to get hold of one of these and put it through it’s paces. Most importantly we’ll see how this compares to the Memor32….

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Memory Plus, Datel’s answer to the Memor32

Although there’s no offical anouncement or product details on Codejunkies, kiwicider from psx-scene has his hands on a 64MB card from Datel called the Memory Plus





The Memory Plus reportedly comes with a built in saves management software that automatically loads when the PS2 is switched on, no CD required. The instructions also cover the loading of homebrew software from the memory card or a USB pendrive by naming the files runme1.elf or runme2.elf. We’ll be looking for more details on this new addition to the PS2 Memorycard range and comparing it’s features to the Memor32 in due course.


Memory Plus Instructions:



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Memor32 Review

It’s been a long time coming but my long delayed review of the Memor32 has finally arrived. It’s a fairly lengthy review, I’ve tried to cover everything from the install to expansion using the Memento firmware.

For those that just want to know my final thoughts on the card check out the executive summary below, for those that want the full deal come this way for my Memor32 review.

Continue reading »

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Vista support for Memor32

The Memor32 team have been hard at work and released a new version of their Save Game Manager with full Vista support.

The .max import function is currently not working although this should be fixed in a upcoming update.

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PS2 AR Max Save Format

I was finally able to tear myself away from Halo 3 to finish up the AR Max save format doc I was working on.

It’s a bit rough and ready but should allow anyone with an understanding of file structures to work with AR Max saves themselves. I’ve also included some of the code (in Delphi naturally) from ARMaxDLL in hopes to clarify how the archive is formed.

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Download verification

Going forward all new downloads will also have a signature to verify authenticity and that they are not corrupted. I’ll be looking to update existing downloads with signatures at some point in the future.

Signatures should be checked with my public key (Key ID: 0xC0657143), I’ll add a guide to checking download signatures using GNU Privacy Guard once signatures have been introduced.

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XPS to Max Convertor warning

It has just come to my attention that some people are still using XPS to Max Convertor to convert save files. Please don’t.

When converting from a .max file to .xps no file attributes are set and the save is damaged to the point where other software may not be able to use the file.
All .max conversion should be done using a reliable tool such as PS2 Save Builder

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Technical breakdown of the PlayStation 2 Memory Card File System and tools

I’ve been flirting on and off with writing a tool to support the PCSX2 memory card files which are a raw image of a PS2 memory card. A couple of days ago I wrote the code to check and correct the ECC data in these files, the 16 byte footer I mentioned in my initial and subsequent posts on the format.

I was gearing up to fully document the format and write a supporting tool only to find that Ross Ridge had already beaten me to it! Check out his excellent technical breakdown of the PlayStation 2 Memory Card File System and you might also be interested in sampling the alpha version of mymc, a command line utility to add and extract files to and from the .ps2 memory card files used by PCSX2

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