We’ve been the home for Ps2 Save Builder for over 12 years and recently we’ve been made aware that some antivirus scanners are detecting Ps2 Save Builder as being dangerous or containing a virus.
The great folks over at Trend Micro took a deeper look at what was causing this and I’m happy to confirm that if you’ve downloaded Ps2 Save Builder from this site then it is safe to use.
The executable file utilises a technique called ‘packing’, viruses use this to disguise their true nature, and this is setting off a few AV products causing them to detect it as malicious.
Use the SHA256 hashes below to ensure you have a safe version of PS2 Save Builder:
- Ps2_Save_Builder_0.8x.zip: bb4c39e392284e31bbbb89d610605b254a77724922353980829ba9a463a44768
- ps2save-builder.exe: 2b4a12a28309d51d6ba30d420792a41ae2de0c7a758e5d2249deae4a5959793a
- PropTree.dll: 87fcd461891664d7f2786eb8bed0d988e8a7a1f7b4caabb3a29b8a6fc66c767b
[how to check SHA256]
If you downloaded PS2 Save Builder from any other site make sure you confirm that the hashes match exactly, if you have any doubt download again from here. If the hashes match exactly and your AV program still detects the files as dangerous please follow the products procedures for submitting a false positive result.
Good news indeed! The source code to PSV Exporter 1.1 can now be found on GitHub. It’s raw, most of it was coded at 2am after a days work and it needs Delphi to compile, but it’s the whole package.
Over at my personal site I’ve just announced the release of a Python script to generate the keys used to digitally re-sign Xbox saves.
Using xbox-save-sig is as simple as passing in the path to a default.xbe file:
python xboxsig.py -i /path/to/default.xbe
The output will be a text representation of the digital signature for save signing:
The script can output the key in a selection of formats and being Python can run on many different systems.
The script is licensed under the MIT License, which is pretty permissive, so feel free to fork, improve and put it to good use!
For those of developers that still have an interest in modifying Playstation 2 save files we have some good news!
Today we have uploaded the source code for ARMax.pas, a Delphi unit for working with Action Replay Max PS2 saves files. This file forms the heart of ARMaxDLL, the DLL we released to help developers add AR Max save format support to their applications.
With this file we hope other developers can continue to create new applications supporting all types of Playstation 2 saves.
Grab, and fork the code, over at the ARMax GitHub repository.
Hey folks, I’ve found out that our contact form wasn’t behaving and enquiries were going unseen and unanswered. Apologies if you asked a question and I never got back to you. Everything appears to be working now so if you never heard back from me drop another note our way.
During the move to a new platform I took the opportunity to prune a few of the deprecated downloads from the site. These were mainly tools with functions since replaced by PS2 Save Builder.
If you’re looking for any of the following tools you should download PS2 Save Builder instead:
- Save Slicer
- PS2 Save ID Changer
- Icon Injector
I’ve changed the way downloads are initiated (they now start after 10 seconds rather than when you press the download button) and downloads are working again. This is a temporary measure whilst I wait for support to get in touch
Managed to pull together a workaround which means downloads work they way they should without having to wait 10 seconds
Ah, it all worked so well whilst I was setting it up. There’s a small issue with the downloads not working, please bear with us whilst it is investigated.
Things are looking a bit different for PS2 Save Tools. Gone is the old blue site running on an obsolete CMS platform and in comes a more suitable and expandable platform which should happily serve as an archive going forward.
Some effort has gone into ensuring that old content is still available but if something is missing drop us a note and we’ll do our best to get it back online.
I was pretty sure that with the advent of the 360 and the PS3 that interest in the old PS2 would subside but I’ve received a few emails asking how to use .PS2 files.
In an unfortunate and confusing move, the Sharkport files which used to have the .md file extension now use the .PS2 extension. This is confusing because there is an existing and incompatible file that also stores PS2 save data. A bad decision by the Sharkport managerial team.
If you have a .PS2 file created by PCSX2 then you should use MYMC to manipulate it.
If you have a .PS2 file created by a Sharkport and you want to edit it or manipulate it with PS2Save Builder then you should change the file extension to .md. This will allow PS2 Save Builder to load the save.