FAQs

EMS Memory Adapter FAQ (7)

Occasionally people backup Xport/SharkPort saves, these do not contain the correct icons by default. You can extract the correct icon from another save and inject it into your save with PS2 Save Builder

Saves contain a Product ID, if the ID doesn’t match that of the game then it will not load. Games are assigned a different ID when released in different countries, you can alter the ID of a game save using PS2 Save Builder

There is some replacement software for the Parallel Port version of the Memory Card Adpater, this allows you to see the save icons on the card. Download it from the Transfer Software section

Unfortunately the Parallel Port software is notoriously prone to crashing. There isn’t much you can do to prevent it from happening but you can be extra careful when restoring saves to the card. A software crash when sending a save across can at worst fill your card with corrupt data needing a format to remove or corrupt the existing saves on the card.

So before sending any save across be sure to backup the saves on the card, it only takes a few minutes and saves a lot of heartache.

This is a quite rare but major problem. Occasionally when you get corrupt data on your memory card the Media Linker will only show a single block of data (usually the system data) and the EMS software shows nothing, hanging after reading the card. Normally the corrupt data does not affect the operation of the Linker software but sometimes it can. If this happens then the only thing you can do is format the card, but first backup the data on the card using either the Xport/SharkPort or by copying it to another card.

Be sure to make regular backups of your saves.

PSUView normally only works with japanese .psu saves, use the loader program available here to remove this country specific limitation.

The EMS adapter uses the .ps1 extension for PSX saves, if your PSX save is in .mcd, .vgs or .mcr format you should be able to simply rename it to *.ps1 and use it with the EMS software.

If your PSX save is in another format, such as .gme you will need to use a tool such as PSXGameEdit to convert it to Bleem (*.mcd) format and then rename it accordingly

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