Xport / Sharkport FAQ (22)
You can still use V1 saves (.xpo or .spo extenion) with the V2 software but you must have an existing save on the card to overwrite.
Download PSUView, included in the zip is a dummy .psu save that you can inject your icon into and use PSUView to examine
Simply restore the V1 save back to the card and make a backup of it using the V2 software.
EMS Memory Adapter FAQ (7)
Saves contain a Product ID, if the ID doesn’t match that of the game then it will not load. Games are assigned a different ID when released in different countries, you can alter the ID of a game save using PS2 Save ID Changer
There is some replacement software for the Parallel Port version of the Memory Card Adpater, this allows you to see the save icons on the card. Download it from the Transfer Software section
Unfortunately the Parallel Port software is notoriously prone to crashing. There isn’t much you can do to prevent it from happening but you can be extra careful when restoring saves to the card. A software crash when sending a save across can at worst fill your card with corrupt data needing a format to remove or corrupt the existing saves on the card. So before sending any save across be sure to backup the […]
PS2 Save Tools & Programs (3)
Please make sure you are using v1.4.8, an upgrade is available on the site.
There are two possible answers: The technique used in PS2SIDC only works with about 99% of games, a new version is being planned with more advanced features. Some saves are altered or locked to different regions and cannot be easily converted, for example Soul Calibur II. In this case there is no known generic way to reformat the save correctly.
I receive this error message when installing PS2SIDC or Icon Injector: System Error &h80070485(-2147023739)
You need the Micosoft Fm2paste security update, you can download it from here
Adding or removing nPort saves from your folder causes the Index file to out of date and may mean you are unable to transfer saves to the PS2. Use this handy tool to generate a new Index file for you
Unfortunately not, Mavy from PS2R tried to restore some PSOne saves but the PSX attribute was not set and therefore the saves were not valid.
Use Save Slicer to split the .xps or .psu save, beta 2 and above has a feature to automaticly call npo-x.exe with the correct arguments to make save conversion as fast and painless as possible
PS2 Independence Exploit (5)
Naplink tries to load files from the CD, homemade CD’s are not readable on a non mod chipped PS2. We can get past this by using PS2Reality’s MCLoader 1.10 and creating an install script that loads the required modules. Instructions Download MCLoader 1.10 and Naplink (PS2 files and suitable PC client) Extract the contents of the PS2 Naplink zip to a folder, you will be using the files found in theCD folder Rename npm-usbd.irx to NPM-USBD.IRX and npm-2301.irx […]
There’s a useful guide by Jules here: Using the PS1DRV exploit with nPort
No, Marcus R. Brown AKA mrbrown found and created the original files for the exploit, visit his website for more info
GTA San Andreas Gallery Viewer (1)
This guide will show you how to extract the GALLERY.DAT file and load it up in GTA: SA Gallery Viewer, click any image to see a larger version. Please note this guide does not give instructions on getting the save to your PC, refer to the instruction manual of your chosen product for details on how to do this. First you need to open the save in PS2 Save builder (download here if you haven’t got […]
NTSC/PAL PS2 save conversion (1)
In this guide we will convert a GTA San Andreas save from NTSC to PAL It is important to note that the method is the same if changing from PAL to NTSC and does not differ for other games. The format of the save you wish to convert is not important so long as PS2 Save Builder can load it and supports saving in your desired format Approximately 99% of saves can […]
Specific save related information (1)
This occurs with both PS2 Save Builder and mcIconSysGen as detailed: The correct shift-JIS spacing character for PS2 saves is 0x8140 (as used by real games), not 0x823F (used by mcIconSysGen) or 0x8100 (used by ps2save-builder). (source: dlanor at www.ps2-scene.org forums) After editing/creating an icon.sys file open it up in a hex editor and alter the shift-JIS as needed before saving and adding/updating to a save.
Convert .PSV to PS2 save (1)
This is a common question and to do it you will need the following tools: PSV Exporter PS2 Save Builder PS2 Save Converter (optional, only needed for .psu converion) Start up PSV Exporter and load the .PSV file you wish to convert. Now choose the Extract All Files menu item and select a folder to save to. Note: You only need to choose a location, the save folder will be automatically generated if not already […]
PSV Saves (3)
At the current time the only way is to purchase a PS3 Memory Card Adapter (US users / UK users) and transfer your files from a PSOne or PS2 Memorycard directly onto the Playstation 3
No. PSV files have a digital signature, until the method and key used to generate this is discovered no software can create or edit PSV files.
PSV Files are a virtual PSOne or PS2 save used by the Playstation 3 backwards compatibility mode.