Xport / Sharkport FAQ (22)
Firstly ensure that the icon you are injecting into the save isn’t the same as the one you are trying to replace. The ones included with Icon Injector are known to be correct, so try injecting one of those. Secondly you must remove the corresponding save from the memory card if it is on there. For games such as FFX or Kingdom Hearts etc that use multiple saves only remove the save […]
Several people have tried this, myself and MattB90 included and we all get the same result, corrupt data when transferred back to the PS2 memory card. However, a user of the SharkPort software claims that he has successfully restored PSOne saves. Upon trying to repeat his success I yet again got corrupt data on my card and nothing more. Whever his success was down to using the latest PS2 software (unknown, I’m […]
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EMS Memory Adapter FAQ (7)
Occasionally people backup Xport/SharkPort saves, these do not contain the correct icons by default. You can extract the correct icon from another save and inject it into your save with Icon Injector
Saves contain a Product ID, if the ID doesn’t match that of the game then it will not load. Games are assigned a different ID when released in different countries, you can alter the ID of a game save using PS2 Save ID Changer
There is some replacement software for the Parallel Port version of the Memory Card Adpater, this allows you to see the save icons on the card. Download it from the Transfer Software section
PS2 Save Tools & Programs (3)
I receive this error message when installing PS2SIDC or Icon Injector: System Error &h80070485(-2147023739)
You need the Micosoft Fm2paste security update, you can download it from here
Please make sure you are using v1.4.8, an upgrade is available on the site.
There are two possible answers: The technique used in PS2SIDC only works with about 99% of games, a new version is being planned with more advanced features. Some saves are altered or locked to different regions and cannot be easily converted, for example Soul Calibur II. In this case there is no known generic way to reformat the save correctly.
Use Save Slicer to split the .xps or .psu save, beta 2 and above has a feature to automaticly call npo-x.exe with the correct arguments to make save conversion as fast and painless as possible
Adding or removing nPort saves from your folder causes the Index file to out of date and may mean you are unable to transfer saves to the PS2. Use this handy tool to generate a new Index file for you
Unfortunately not, Mavy from PS2R tried to restore some PSOne saves but the PSX attribute was not set and therefore the saves were not valid.
PS2 Independence Exploit (5)
You need to add or alter the PSOne game ID in TITLE.DB to match one of your own original PSOne CD’s and send the save across to the memory card. When you load said PSOne game the exploit kicks in and BOOT.ELF will load, the default loader (PS2Link) can be replaced with a loader or small program of your choice
Naplink tries to load files from the CD, homemade CD’s are not readable on a non mod chipped PS2. We can get past this by using PS2Reality’s MCLoader 1.10 and creating an install script that loads the required modules. Instructions Download MCLoader 1.10 and Naplink (PS2 files and suitable PC client) Extract the contents of the PS2 Naplink zip to a folder, you will be using the files found in theCD folder Rename npm-usbd.irx to NPM-USBD.IRX and npm-2301.irx […]
There’s a useful guide by Jules here: Using the PS1DRV exploit with nPort
GTA San Andreas Gallery Viewer (1)
This guide will show you how to extract the GALLERY.DAT file and load it up in GTA: SA Gallery Viewer, click any image to see a larger version. Please note this guide does not give instructions on getting the save to your PC, refer to the instruction manual of your chosen product for details on how to do this. First you need to open the save in PS2 Save builder (download here if you haven’t got […]
NTSC/PAL PS2 save conversion (1)
In this guide we will convert a GTA San Andreas save from NTSC to PAL It is important to note that the method is the same if changing from PAL to NTSC and does not differ for other games. The format of the save you wish to convert is not important so long as PS2 Save Builder can load it and supports saving in your desired format Approximately 99% of saves can […]
Specific save related information (1)
This occurs with both PS2 Save Builder and mcIconSysGen as detailed: The correct shift-JIS spacing character for PS2 saves is 0x8140 (as used by real games), not 0x823F (used by mcIconSysGen) or 0x8100 (used by ps2save-builder). (source: dlanor at www.ps2-scene.org forums) After editing/creating an icon.sys file open it up in a hex editor and alter the shift-JIS as needed before saving and adding/updating to a save.
Convert .PSV to PS2 save (1)
This is a common question and to do it you will need the following tools: PSV Exporter PS2 Save Builder PS2 Save Converter (optional, only needed for .psu converion) Start up PSV Exporter and load the .PSV file you wish to convert. Now choose the Extract All Files menu item and select a folder to save to. Note: You only need to choose a location, the save folder will be automatically generated if not already […]
PSV Saves (3)
PSV Files are a virtual PSOne or PS2 save used by the Playstation 3 backwards compatibility mode.
At the current time the only way is to purchase a PS3 Memory Card Adapter (US users / UK users) and transfer your files from a PSOne or PS2 Memorycard directly onto the Playstation 3
No. PSV files have a digital signature, until the method and key used to generate this is discovered no software can create or edit PSV files.