Xport / Sharkport FAQ (22)
The Xport and SharkPort V2 software now saves the icon with the file (thus allowing it to restore saves without needing an existing save) but.. It doesn’t store the games icon, rather it replaces every icon in the save (saves contain up to three icons) with it’s own. Using Icon Injector you can now inject the correct (or even a more interesting) icon back into the save. Icons are found either on the disc […]
If you add codes by right-clicking to bring up the New Code menu the software may not save the codes you added when you exit. You can use the Manual Entry button from the Actions section or alternatively you can end the code entries to a file then import them.
GTA3, GTA:VC and GTA: SA are only compatible with the PS2 Xport/Sharkport software version 2.23 and above. They are also compatible with Action Replay v2 2.35 (and probably above) so if you have access to that disc use it when transferring these saves. To clarify: The 2.23 PS2 software is already available in the US, however the UK disc has not been mastered yet and therefore any purchase made in the UK/EUR will […]
EMS Memory Adapter FAQ (7)
This is a quite rare but major problem. Occasionally when you get corrupt data on your memory card the Media Linker will only show a single block of data (usually the system data) and the EMS software shows nothing, hanging after reading the card. Normally the corrupt data does not affect the operation of the Linker software but sometimes it can. If this happens then the only thing you can do is […]
PSUView normally only works with japanese .psu saves, use the loader program available here to remove this country specific limitation.
The EMS adapter uses the .ps1 extension for PSX saves, if your PSX save is in .mcd, .vgs or .mcr format you should be able to simply rename it to *.ps1 and use it with the EMS software. If your PSX save is in another format, such as .gme you will need to use a tool such as PSXGameEdit to convert it to Bleem (*.mcd) format and then rename it accordingly
PS2 Save Tools & Programs (3)
I receive this error message when installing PS2SIDC or Icon Injector: System Error &h80070485(-2147023739)
You need the Micosoft Fm2paste security update, you can download it from here
Please make sure you are using v1.4.8, an upgrade is available on the site.
There are two possible answers: The technique used in PS2SIDC only works with about 99% of games, a new version is being planned with more advanced features. Some saves are altered or locked to different regions and cannot be easily converted, for example Soul Calibur II. In this case there is no known generic way to reformat the save correctly.
Use Save Slicer to split the .xps or .psu save, beta 2 and above has a feature to automaticly call npo-x.exe with the correct arguments to make save conversion as fast and painless as possible
Adding or removing nPort saves from your folder causes the Index file to out of date and may mean you are unable to transfer saves to the PS2. Use this handy tool to generate a new Index file for you
Unfortunately not, Mavy from PS2R tried to restore some PSOne saves but the PSX attribute was not set and therefore the saves were not valid.
PS2 Independence Exploit (5)
If you install the media player to the memory card it installs an OGG player in a sub directory. It is this sub directory that is stopping you from deleting the save, you must first delete all sub directories using MCLoader’s Memory card manager before deleting the save in the PS2 Browser. Similary, when you install an application using MCLoader it generally resides in a sub directory, these also must be removed […]
You need to add or alter the PSOne game ID in TITLE.DB to match one of your own original PSOne CD’s and send the save across to the memory card. When you load said PSOne game the exploit kicks in and BOOT.ELF will load, the default loader (PS2Link) can be replaced with a loader or small program of your choice
Naplink tries to load files from the CD, homemade CD’s are not readable on a non mod chipped PS2. We can get past this by using PS2Reality’s MCLoader 1.10 and creating an install script that loads the required modules. Instructions Download MCLoader 1.10 and Naplink (PS2 files and suitable PC client) Extract the contents of the PS2 Naplink zip to a folder, you will be using the files found in theCD folder Rename npm-usbd.irx to NPM-USBD.IRX and npm-2301.irx […]
GTA San Andreas Gallery Viewer (1)
This guide will show you how to extract the GALLERY.DAT file and load it up in GTA: SA Gallery Viewer, click any image to see a larger version. Please note this guide does not give instructions on getting the save to your PC, refer to the instruction manual of your chosen product for details on how to do this. First you need to open the save in PS2 Save builder (download here if you haven’t got […]
NTSC/PAL PS2 save conversion (1)
In this guide we will convert a GTA San Andreas save from NTSC to PAL It is important to note that the method is the same if changing from PAL to NTSC and does not differ for other games. The format of the save you wish to convert is not important so long as PS2 Save Builder can load it and supports saving in your desired format Approximately 99% of saves can […]
Specific save related information (1)
This occurs with both PS2 Save Builder and mcIconSysGen as detailed: The correct shift-JIS spacing character for PS2 saves is 0x8140 (as used by real games), not 0x823F (used by mcIconSysGen) or 0x8100 (used by ps2save-builder). (source: dlanor at www.ps2-scene.org forums) After editing/creating an icon.sys file open it up in a hex editor and alter the shift-JIS as needed before saving and adding/updating to a save.
Convert .PSV to PS2 save (1)
This is a common question and to do it you will need the following tools: PSV Exporter PS2 Save Builder PS2 Save Converter (optional, only needed for .psu converion) Start up PSV Exporter and load the .PSV file you wish to convert. Now choose the Extract All Files menu item and select a folder to save to. Note: You only need to choose a location, the save folder will be automatically generated if not already […]
PSV Saves (3)
PSV Files are a virtual PSOne or PS2 save used by the Playstation 3 backwards compatibility mode.
At the current time the only way is to purchase a PS3 Memory Card Adapter (US users / UK users) and transfer your files from a PSOne or PS2 Memorycard directly onto the Playstation 3
No. PSV files have a digital signature, until the method and key used to generate this is discovered no software can create or edit PSV files.