Lukasz Bruun got himself a Datel Memory Plus 64MB card but things didn’t quite work as he expected. He’s written an interesting article detailing his experiences, how he fixed the problems with Datel’s new hardware and provides the tools so you don’t have to. It’s a must read for any Memory Plus owner wanting to run homebrew from the card. Without it, and the tools Lukasz provides, your homebrew options might be limited.
Looks like Datel finally updated their online store to include the PS2 Memory Plus 64MB. I’ll be looking to get hold of one of these and put it through it’s paces. Most importantly we’ll see how this compares to the Memor32….
The Memory Plus reportedly comes with a built in saves management software that automatically loads when the PS2 is switched on, no CD required. The instructions also cover the loading of homebrew software from the memory card or a USB pendrive by naming the files runme1.elf or runme2.elf. We’ll be looking for more details on this new addition to the PS2 Memorycard range and comparing it’s features to the Memor32 in due course.
Memory Plus Instructions:
It’s been a long time coming but my long delayed review of the Memor32 has finally arrived. It’s a fairly lengthy review, I’ve tried to cover everything from the install to expansion using the Memento firmware.
For those that just want to know my final thoughts on the card check out the executive summary below, for those that want the full deal come this way for my Memor32 review.
The Memor32 team have been hard at work and released a new version of their Save Game Manager with full Vista support.
The .max import function is currently not working although this should be fixed in a upcoming update.
I was finally able to tear myself away from Halo 3 to finish up the AR Max save format doc I was working on.
It’s a bit rough and ready but should allow anyone with an understanding of file structures to work with AR Max saves themselves. I’ve also included some of the code (in Delphi naturally) from ARMaxDLL in hopes to clarify how the archive is formed.
Going forward all new downloads will also have a signature to verify authenticity and that they are not corrupted. I’ll be looking to update existing downloads with signatures at some point in the future.
It has just come to my attention that some people are still using XPS to Max Convertor to convert save files. Please don’t.
When converting from a .max file to .xps no file attributes are set and the save is damaged to the point where other software may not be able to use the file.
All .max conversion should be done using a reliable tool such as PS2 Save Builder
I’ve been flirting on and off with writing a tool to support the PCSX2 memory card files which are a raw image of a PS2 memory card. A couple of days ago I wrote the code to check and correct the ECC data in these files, the 16 byte footer I mentioned in my initial and subsequent posts on the format.
I was gearing up to fully document the format and write a supporting tool only to find that Ross Ridge had already beaten me to it! Check out his excellent technical breakdown of the PlayStation 2 Memory Card File System and you might also be interested in sampling the alpha version of mymc, a command line utility to add and extract files to and from the .ps2 memory card files used by PCSX2
It seems that Sony have finally realised that one way data transfer was a poor decision and in the 1.80 firmware update have included the facility to transfer data back onto a PSOne or Playstation 2 memory card using the Memory Card Adapter.
This is great news for those who already paid out money for what was effectively a one-use item. PSV Exporter, previously the only way to transfer saves back from the PS3, whilst not being so essential is still a highly useful tool for saves transfer and will hopefully one day include the facility to edit and create PSV files.