ARMax save format source code released

For those of developers that still have an interest in modifying Playstation 2 save files we have some good news!

Today we have uploaded the source code for ARMax.pas, a Delphi unit for working with Action Replay Max PS2 saves files. This file forms the heart of ARMaxDLL, the DLL we released to help developers add AR Max save format support to their applications.

With this file we hope other developers can continue to create new applications supporting all types of Playstation 2 saves.

Grab, and fork the code, over at the ARMax GitHub repository.

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